Abstract
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the existing Internet. Although many businesses are jumping on the bandwagon to maintain a presence in virtual worlds, there is no well-established knowledge or theory to guide businesses in their involvement in these environments. In this paper, we identify affordances in the virtual worlds that can be used to increase the state of flow experienced in a business virtual site, which in turn may enhance brand equity, or the perceived added value of a brand to customers. We present a conceptual model that can be used to guide future research and industry practice on business implications of the virtual worlds.
| Original language | American English |
|---|---|
| Journal | Journal of Virtual Worlds Research |
| Volume | 1 |
| DOIs | |
| State | Published - Jan 1 2008 |
Keywords
- business
- virtual worlds
Disciplines
- Business
- Management Information Systems
- Technology and Innovation
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