Abstract
The Game of Sprouts Has Intrigued Mathematicians for Nearly Twenty Years. This Paper Describes a Representation Scheme Which Simplifies Much of the Geometry of the Game. using This Representation, We Develop a Prolog Program Which Will Play Sprouts. It is Hoped that the Program Will Prove to Be a Useful Research Tool in Finding the Key to a Winning Strategy for Sprouts and that the Representation Will Serve as a Useful Model for Studying Planar Graphs. © 1987, ACM. All Rights Reserved.
| Original language | American English |
|---|---|
| Journal | Proceedings of the Conference on Integrating Technology into Computer Science Education, ITiCSE |
| Volume | 19 |
| DOIs | |
| State | Published - Feb 1 1987 |
Disciplines
- Computer Sciences
- Mathematics
- Statistics and Probability
Fingerprint
Dive into the research topics of 'A Logic Programming Model of the Game of Sprouts'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS